| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 18:09:00 -
[1]
Here's a thought... it gives too much information.
Yeah, sorry... but keep in mind, I live in a wormhole. You add this to wormholes and you're degrading a lot of the frontier feel... it's too easy to get too much info with this.
I'm not saying it isn't a bad or creative idea, not in the least. But it would take that special "no local" feel away from wormholes and push them to being too similar to lesser systems outside the holes.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 18:12:00 -
[2]
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 19/08/2011 18:11:02
Originally by: Ingvar Angst Here's a thought... it gives too much information.
Yeah, sorry... but keep in mind, I live in a wormhole. You add this to wormholes and you're degrading a lot of the frontier feel... it's too easy to get too much info with this.
I'm not saying it isn't a bad or creative idea, not in the least. But it would take that special "no local" feel away from wormholes and push them to being too similar to lesser systems outside the holes.
"Black hole is interfering with your scanner" ? 
I'm on fire!!!!! LOL
We have no effects in our hole.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 18:16:00 -
[3]
Tie it to sec status perhaps... the further down in sec status the system is the weaker the scanner gets. Once you get to -0.9 or -0.95 it fails completely, making the more dangerous systems actually more dangerous.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 19:03:00 -
[4]
Originally by: Callic Veratar
Originally by: Ingvar Angst Tie it to sec status perhaps... the further down in sec status the system is the weaker the scanner gets. Once you get to -0.9 or -0.95 it fails completely, making the more dangerous systems actually more dangerous.
I like that idea, in a 1.0 system, scanning is easy and gives good information on wide sweep settings. ie You could pick up an interceptor at warp flying 10AU away. Compared to a -1.0 system where you'd have trouble picking up a small fleet at 1AU.
No, higher than that... maybe -.89 or so. It needs to be ineffective completely in wormholes or you're killing one of the most endearing traits in there... the warm glow of not knowing.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 19:10:00 -
[5]
Another thing... active scanning has always historically made the scanner easier to find. If something like this were activated it should:
Drain cap, enough to really matter. Give your position away with ease, such that a ship's scanner would find you to 100%, similar to a combat site. Interfere with/ prevent your ability to warp, or disable on warp requiring you to start over. Warn all other ships in range, probably even further out, that there's active scanning going on.
Think "sonar ping". You scream your presence to determine someone elses.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 19:13:00 -
[6]
Originally by: Callic Veratar Edited by: Callic Veratar on 19/08/2011 19:10:28
Originally by: Ingvar Angst
Originally by: Callic Veratar
Originally by: Ingvar Angst Tie it to sec status perhaps... the further down in sec status the system is the weaker the scanner gets. Once you get to -0.9 or -0.95 it fails completely, making the more dangerous systems actually more dangerous.
I like that idea, in a 1.0 system, scanning is easy and gives good information on wide sweep settings. ie You could pick up an interceptor at warp flying 10AU away. Compared to a -1.0 system where you'd have trouble picking up a small fleet at 1AU.
No, higher than that... maybe -.89 or so. It needs to be ineffective completely in wormholes or you're killing one of the most endearing traits in there... the warm glow of not knowing.
Unless you wanted to make it really fun and in wormholes it would occasionally spew false positives and false negatives. You might be able to trust it, but might not. Though, that changes it from passive paranoia of not knowing to active paranoia knowing that you might be being lied to.
It could also give you variation on the intel you can gain from different wormholes, each class giving its own style of false info.
Screw that. Last thing we need is a system that actually punishes wormholers. I'd rather drop combats and find you that way. It's not a good system for wormholes, that's why it should be ineffective by the time you reach the lowest sec statuses.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 19:24:00 -
[7]
Originally by: Callic Veratar
Originally by: Ingvar Angst Another thing... active scanning has always historically made the scanner easier to find. If something like this were activated it should:
Drain cap, enough to really matter. Give your position away with ease, such that a ship's scanner would find you to 100%, similar to a combat site. Interfere with/ prevent your ability to warp, or disable on warp requiring you to start over. Warn all other ships in range, probably even further out, that there's active scanning going on.
Think "sonar ping". You scream your presence to determine someone elses.
This could go two ways.
First our current system could be "passive" and turning it on would be active. Active would give you scanning data, better targetting, but a massive sig radius (and maybe primary target for any FoF weapons).
Alternately, our current system is active with the scanner built in, (maybe bump the sig radius of all ships up by 40-50%). Turning it off would drop your sig radius down to almost nothing, but it may also disable targeting, weapon tracking, scanning, and even the overview...
First is better than second... you shouldn't be punished for not using it, using it should carry the costs. If not using it provides less information or capabilites than current systems do right now in wormholes, you're doing it wrong.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.20 12:24:00 -
[8]
1. Cloaked ships showing up on scan... bad idea. 2. Automating any DScan functions - bad idea. DScan does and should require human interaction to activate. Earn your intel, don't have it spoon fed like nubs using local. 3. TMI. Wormholes have limited intel gathering for a reason, and that's one of the beauties of them. Like I'd mentioned before, if something like this were to crawl from the depths of hell into being, it needs to degrade with sec status to become completely ineffective as you approach, say, -0.9 or -0.95. 4. If you used something active like this, you should completely give your position away, enough that you can be warped to.
Look, it's cute. It's pretty. It would also screw up the frontier lifestyle wormholes provide, and that needs to be taken into consideration.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.23 15:24:00 -
[9]
Originally by: Ciar Meara I like alot of the ideas that are thrown around here like:
- Friend of foe authentication - Way to assertain the very rough location of cloaked ships - Way to see moving/warping ships - Turning D-SCAN and Probe scan into 1 big (that starts very rough) tool as it should be - warning if your being scanned - Effort and time versus results
In the future ships should be able to assertain a few things like the fact that your activly being scanned or being warped to.
The earlier EVE HUD had a sort of 3D radar incorperated that was taken out because it served no real purpose. Perhaps somebody can work something out that way. You can see a picture on that here (right hand of screen)
Wow, you people insist on sucking the fun out of wormholes, don't you? The last thing we need is something turning wormholes into another version of nullsec with way too much intel for what's supposed to be dangerous space.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.26 15:41:00 -
[10]
Edited by: Ingvar Angst on 26/08/2011 15:42:37
Originally by: Ciar Meara
I like wormholes also, I lived in a couple for a while. But the information suggested that you could get isn't available on hand. If you really want to find out if there are cloaked ships, where they are etc, you should work for that data and invest in modules, fits and time. Time here is the issue and effort, this information should not be available on short notice when launching a few drones. It should be refined, skilled for and analysed even then it shouldn't be easy.
Its more fun if people can actually find eachother, and if one of those persons can hunt for the other, or turn the tables on the hunter.
There's no problem finding people now in wormholes if you're looking. Not finding someone that's cloaked up somewhere in the hole... who cares? If we know he's there we're prepared anyhow. If we don't know he's there, well, we're prepared as though he is.
We don't need another crutch tool that everyone begins to rely on to see if there's a cloaked ship in the hole. We live in wormholes. Our nuts have already dropped and we're past the "binky" stage. I want to find the cloaked person when he uncloaks, shows up on the overview and my heart starts pumping in my chest, the adrenaline begins to enter the bloodstream and you start to feel truly alive.
We don't need more tools replacing our balls and that overall "Oh ****!" burst of excitement that sneaks up on us.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.26 16:28:00 -
[11]
Originally by: Faith Shazzer There are a lot of great proposal in here and most of them with lowsec/Nullsec in mind, which is of course where the "local"-intel is used the most and where people want it to change
So, to make it easier for this thread and for Ingvar to stop complaining about WH-tactics we should agree that this "advanced" directional-radar scanning is actually not usable in wormholes due to local anomalies in the higher frequency spectrum caused through the sleeper technology. Pilots in these systems have thus to rely on "old" directional scanners. (the current one)
One problem solved, please go on.
Have it fail at all sec levels below -0.95. Besides, someone has to remind people that there are other folks with a stake in this, not just the null-bunnies.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.26 16:53:00 -
[12]
Originally by: Souverainiste And yet again, a CLOAKING DEVICE is meant to be CLOAKING, not semi-cloaked for 5 mins till someone scans you.
Which is exactly why a cloaking device, when active, should remove you from local and remove your ability to see local.
Monocles are so two weeks ago.
Sparkle ships are the future! |
| |
|